Large Unity 3D projects often suffer from hidden inefficiencies: unused or duplicated materials, overly complex meshes, lighting configurations that increase rendering cost, or LODs that are not properly tuned. These issues contribute to longer frame times, higher memory usage, and inconsistent performance across platforms.
To address this, we built a custom Scene Analysis Tool for Unity 3D that scans entire scenes to detect performance bottlenecks and provide actionable optimization insights.
Key Features
- Mesh Analysis – Detects overly complex meshes, duplicate geometry, and assets that can be simplified.
- Material Usage Analysis – Reports unused, duplicated, or redundant materials across scenes.
- Lighting Evaluation – Highlights expensive lighting configurations and suggests optimization opportunities.
- Object Visibility Tracking – Identifies meshes that are present in scenes but remain invisible or hidden during gameplay.
- LOD Optimization – Analyzes and reports on Levels of Detail to ensure they are configured properly for target platforms.
- Optimization Suggestions – Generates reports highlighting objects or meshes that can be hidden, merged, or replaced for improved performance.
- Custom Unity Editor GUI – Provides a user-friendly dashboard for reviewing analysis results, statistics, and recommendations directly inside the Unity Editor.
Results
With this tool, developers gained clear visibility into scene inefficiencies, enabling them to reduce draw calls, memory usage, and rendering overhead. The result was smoother performance, faster load times, and more consistent frame rates across desktop, mobile, and WebGL builds.
Technologies Used:
Unity 3D, C#