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Automated SSL Certificate Renewal System

The client’s game server infrastructure allowed players to connect directly to individual server instances, which required proper SSL/TLS configuration on each machine. Since the game was already in a mature stage, the solution needed to be fully automated, without relying…

AWS Infrastructure Optimisation

The client’s game server infrastructure required significant maintenance. It consisted of various servers, services, messaging systems, and Lambda functions, but lacked proper documentation. Our Work Results Delivered a clean, fully documented, and up-to-date infrastructure, with all code stored in repositories,…

Facebook API Mock for Unity 3D Game

While developing a Unity 3D game targeting the Facebook platform, we encountered major testing challenges due to the lack of a proper Facebook API mock. To solve this, we built a custom Node.js web service emulating the Facebook API. Key…

Unity 3D Double Build System for Web

Our client’s Unity 3D game was targeting both mobile browsers and desktop browsers, but these platforms have very different performance characteristics and resource requirements. Using the same build for both environments resulted in longer load times, unnecessary asset sizes, and…

Unity 3D Mesh and Material Merging Tool

One of the most common optimization challenges in Unity 3D projects is the large number of separate GameObjects with different materials. This creates significant CPU overhead, as the engine spends extra time preparing data for the GPU to render. While…