Category Projects

Unity 3D Double Build System for Web

Our client’s Unity 3D game was targeting both mobile browsers and desktop browsers, but these platforms have very different performance characteristics and resource requirements. Using the same build for both environments resulted in longer load times, unnecessary asset sizes, and…

Unity 3D Mesh and Material Merging Tool

One of the most common optimization challenges in Unity 3D projects is the large number of separate GameObjects with different materials. This creates significant CPU overhead, as the engine spends extra time preparing data for the GPU to render. While…

Unity 3D Scene Analysis Tool

Large Unity 3D projects often suffer from hidden inefficiencies: unused or duplicated materials, overly complex meshes, lighting configurations that increase rendering cost, or LODs that are not properly tuned. These issues contribute to longer frame times, higher memory usage, and…